The Legacy of A-Train
Learn how A-Train shaped the future of transport simulation games and influenced titles like SimCity and Transport Tycoon.
Take the A-Train III (known internationally as A-Train) is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan, and was later published by Maxis for the United States. It was originally released in December 1990 for the NEC PC-9801, FM Towns Marty, X68000, and PC Engine (TurboGrafx-16).[2] The US version was released in October 1992 on DOS and Amiga.[3]
Learn how A-Train shaped the future of transport simulation games and influenced titles like SimCity and Transport Tycoon.
Explore the complex gameplay mechanics of A-Train, from city-building to train management and economic balancing.
Discover the origins of A-Train and its groundbreaking role in shaping the transport simulation genre.
Learn how to manage your city’s finances in A-Train, balancing budgets, investments, and long-term profitability.
Discover the best strategies for efficient city planning in A-Train, including zoning, infrastructure, and growth management.
Learn how to design efficient railway networks in A-Train and maximize your city’s growth potential with these expert tips.
Subscribe to receive our latest blog posts directly in your inbox!